Requirements for the development of intellectual and applied of art under virtual reality technology

Document Type : Original Article

Author

Faculty of Education, Helwan University, Cairo, Egypt

Abstract

Art is an entity whose age is related to the age of man, therefore it is constantly changing to align with the cultural components of each age, Technology comes as a major component in the occurrence of many transformations that affect all aspects of life at both the conceptual and the practical level, This has cast a shadow on the technical trends by reformulating many concepts related to the technical experience, aesthetic standards and the trend in a more effective way towards the use of various new media and solutions that carry an intellectual and practical shift in line with the successive developments.
Virtual reality art is one of the most prominently terms presented by the new media arts as one of the trends of postmodern arts, which was able to create a kind of multi-dimensional dimensions in the artwork, Where it was able to provide interactive environments that bear a set of temporal and spatial dimensions that the artist and recipient’s mind interact with, it provides the artist with the ability to draw and design using a set of tools in the digital space to provide interactive experiences with various innovative ideas that allow the recipient to participate and interact with three-dimensional graphics and colors, The technological development has contributed greatly to the diversity and different methods of the artist’s employment of the degree of interaction and the indulgence of the viewer with the artwork, especially those that are characterized by the idea of pluralism and the choice of the final artwork form through the interaction of the viewer with the sequence of events.

The research problem is determined in studying the artist's requirements for interacting with virtual reality systems, and how these technological capabilities can be used to apply interactive artworks in an attempt to present

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مراجع البحث:
المراجع الأجنبیة:
[1] Marcinčin, Jozef Novák & Fečová, Veronika   "The Options Of Motion Tracking In The Virtual Reality Systems" , 14th International Research/Expert Conference, ” Trends in the Development of Machinery and Associated Technology”, FROM  11-18 September 2010, P. 361,362,363 .
[2] Hezel, Paul J & Veron, Harry ‘'Head Mounted Displays for Virtual Reality'', The MITRE Corporation, USA, 1993,P3,4. 
 
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