Pleasure in interactive Advertising

Document Type : Original Article

Author

advertising,high institute of applied art, 6 October , Egypt

Abstract

Technology plays a pivotal role in changing the emotional, and sensory formation of the recipient, which paved the way for the contemporary designer to introduce unconventional entrances with the aim of attracting attention in the advertising message.
Interactivity has advantages available to the designer in order to evaluate the alternatives that he has in a manner appropriate to the capabilities of the current recipient by studying his behavior, mental, emotional, and psychological capabilities, to achieve the best effect to advertise, in order to succeed in delivering his message to the target audience.
The pleasure defines that something as simple as happiness and fun is the easiest way to change the recipient’s behavior towards positivity, so that it benefits the individual and society,. Therefore, the research problem arises in how to use pleasure in interactive advertising and use it positively to change the mental energy of the recipient. The research also aims to benefit from pleasure in changing the recipient's behavior and inserting it in a unique sensory experience that contributes to changing his mental energy, which contributes to achieving sustainability of the product or service. Announced, and this is done through the use of research tools that enable research to navigate the knowledge of pleasure with a precise methodology means, which provides an opportunity to reach certain scientific results, one of the most important of which is the use of pleasure in advertising Interactivity changes the recipient's mental energy toward positivity to achieve sustainability for the advertised product or service.

Keywords

Main Subjects


المراجع:
المراجع العربية: -
1-     حامد، محمد رؤوف –" ادارة المعرفة والابداع المجتمعى"- الهيئة المصرية العامة للکتاب - مکتبة الأسرة – دار عين للنشر - مصر -2006م
Hamed, Mohamed Raoof – edara al maarafa w alebdaa almogtamaee" – al ahaiaa AL masria llktab- Maktaba Alosraa-Da rAl een lnasher –Masr - 2006
2-     محمود، ابراهيم وجيه – "- القدرات العقلیة، خصائصها وقياسها" - دار المعارف – االقاهرة -  1985م
Mahmood,Ebraheem Wageeh- Al Kodraat Al aaaaaaakliaa, kasaesha w keyasohaa- Dar Almaaref-Alkahera- 1985
3-     ميلر، سوزان – "سيکلوجية اللعب"- ترجمة حسن عيسى – مراجعة محمد عماد الدين اسماعيل- سلسلة عالم المعرفة- الکويت-1990م
Meler,Susan-"SayklgiaaAlleab"- targama Hassan essa- Moragaa Mohameed Emade – Selsela Alem Almarafa – Elkweet – 1990
 
المراجع الاجنبية: -
1-      Green WS and Jordan PW (2002): "Pleasure with Products Beyond Usability" 1st Ed., Taylor & Francis Inc. London
2-      Jordan PW (2002) : "Designing pleasurable products" An introduction to the new human factors". 1st Ed., Taylor & Francis , London
3-      Matthew Lombard and Jennifer Snyder-Duch" Interactive Advertising And Presence: A Framework" - Journal of Interactive Advertising-VOL 1 NO 2- Spring 2001
4-       Maeng S., Kim D., Lee S. and Lee K., Identifying Product Opportunity Based on Interactivity. HCI International, Springer Berlin Heidelberg, 2011.
5-       Esther Thorson, Margaret Duffy, Advertising Age, the principles of Advertising and marketing communication at work, south-western, gang age learning, 2012, United States of America.
6-      Kim, Bohyun: Understanding Gamification, library Technology Reports alatechsource. Org February/March2015.
7-      5- Renáta Machová, Erika Seres Huszárik, Zsuzsanna Tóth - (2015). The role of shockvertising in the context of various generations, Problems and Perspectives in Management ,13(1) (businessperspectives.org)
8-      Guny turkel, The situation of guerrilla advertising in turkey, izmir university of economics, faculty of fine arts and design department of visual communication design, spring 2009
9-      Gulnara Z. Karimova, Interactivity and advertising communication, Journal of Media and Communication Studies Vol. 3(5), pp. 160-169, May 2011. Available online http://www.academicjournals.org/jmcs
10-Nilsson,Monica- "Vygotsky's theories of play, imagination and Creativity in Current practice: Gunilla Lindqvist's. Creative pedagogy of play" in U.S. kindergartens and Swedush Reggio – Emilia inspired preschools- perspective, Florianopolis, V.32 n.3, 2014.
 
مواقع الانترنت:
1-      http://ixdeas.wordpress.com/2011/03/14/interactive-design-definition/ 2015
2-      http://creativity-online.com/work/volkswagen-fun-theory-piano-staircase/17522 12-http://adsoftheworld.com/media/ambient/feed_sa_trolley