The impact of interactive learning and digital technology in supporting creativity and improving teaching methods

Document Type : Original Article

Authors

1 Department of Printing, Publishing and Packaging - Faculty of Applied Arts - Helwan University

2 Professor in Printing, Publishing & Packaging department, Faculty of Applied Arts, Helwan University (Egypt)

Abstract

Interactive learning focuses on the interaction between teachers -students and students- students.
Learning through digital technology media is considered as an important field and will continue as a basic domain in teaching method especially in learning skill.

The impact of images to build and reverse the common consciousness of visual culture. to understand how images can illuminate, expand, conceal, and challenge the worlds they represent. A learning environment for innovation, experimentation, participation and critical thinking should be provided through direct interaction and practice in studios and laboratories for advanced digital media such as desktop publishing, vector-based drawing, digital printing, 2D and 3D modeling using multimedia, animation and video.

The study problem is that there isn’t integration and interaction between digital technology media and interactive learning, in terms of there is no sequence of elements, ideas and transition from one interactive educational goal to another.
The study aims to emphasize the effectiveness of digital technology media and interactive learning to develop undergraduate student’s achievement and enhance teaching methods.
The importance of study is creating and structuring digital media as creative activity, supported by a number of dedicated tools that assist students to enhance their practices and understanding of digital technology, and to do this, a research project was implemented through three groups of students, where two teams of them submitted two applications for two parts of the project, and then the third team implemented and directed the final stage of it.
The study concluded that, the demand of most students are interested in interactive learning and achieve an added value for the educational output through their participation in the mechanisms of developing teaching methods, and proposing a set of standards for applying of digital technology to the benefit of the student and society.

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Main Subjects


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