Benefit from technique of virtual reality in designing handmade textile (Analytical and evaluation study)

Document Type : Original Article

Author

Textile lecture - Department of Art Education – Faculty of Specific Education – Mansoura University

Abstract

This research seeks to diagnose the current situation and applications of virtual reality in the field of the textile industry, as it has become impossible to make progress in one area, especially the hand-made textile industry, without benefiting from the research results in other fields.
The default graphic for formal, formal faculty, technical drawing, histogram
Using a typical engineering model in practical training on virtual reality technology, a group of faculty members in the Technical Teaching Department of the College of Art Education at the College of Education, where their number reached (50). Opinion was measured in the default alienation standard (virtual alienation) taken from the theory of alienation Social.
The research concluded that faculty members have opinions about the level of satisfaction with the personal experience with this technique in the field of hand weaving.
And that means reality technology is a great idea tool to have a presentation in the field of craftsmanship by using versus more productive generations and presenter versus appearing in what could be the era of presentation.
Keywords: technology, virtual reality, manual
Introduction:
This study is discussing a main question which is “Is the use of virtual reality technique in the field of handmade textile (as educational technique) considered not neutral culturally? The discussion of this question has happened to expand the circle of discussion around the use of virtual reality technique in art education in the educational system in order to develop and improve methods of teaching and increase the efficiency of educational instruments. Mandora,1989:53.

Keywords

Main Subjects


References
1-   Ismael Raafat (2018): Textile; its material, tools and compositions. Al Sindbad publishing house, Cairo.
2-   Ismael Shawky (2017): Art and design. Faculty of art education, Helwan university.
3-   Ansaf Nasr-Kawthar AL Zoghby (2005): Studies in textile, 2nd edition- Al Fekr Al Arabi publishing house. Cairo.
4-   Patrika Egyptirion- William Helal (2003): Computer illustrations, translated by Sorour Ali Ibrahim, Al Marikh publishing house. Riyadh.
5-   Bernard Meyers (2015): Plastic arts and how do we taste them? Translated by Saad Al Mansoury- Mossaad Al Kady, ministry of learning and education. Cairo.
6-   Basheer Abd Al Rahim Al Klob (2018): Educational means; its preparation and means of use. Beirut.
7-   Robert Jelam Scott (2018) Design basics, Nahdat Misr publishing house- Fagalla. Cairo.
8-   Sami Hussain Abd Al Baky (2002): Computer in textile industry, Rose Al Youssef. Cairo.
9-   Saied Al Wateery- Salwa Al Gharib (1988): Design basics and their turn in developing innovative capabilities of the designer, Helwan university print house.
10-              Al Gharib Zaher Ismael (2001): Information technology and modernizing education. Cairo. World of books.
11-              Kamel Abd Al Hameed Zaytoun (2004) Education technology in age of data and communication. Cairo. World of books.
12-              Mohamed Al Saeed Khashba (2010): Systems of activating personal Computer-Cairo. Al Maeref publishing house.
13-              Alderman, D. L., Swinton, S.S., & Braswell, J.S: Assessing Basic Arithmetic Skills Across Curricula. Computer-Assisted Instruction and Compensatory Education: The ETS / LAUSD Study. Princeton, N.J.: Educational Testing Service, 2015.
14-              Anderson, R. C. Educational Psychology. In P.R. Farnsworth (ED), Annual Review of Psychology. Palo Alto, Claif: Annual Review, Inc., 2017.
15-              Baker, J. C. Corporate Involvement in CAI. Educational Technology W, 1998, 18(4).
16-              Barringer , C., & Gholson, B.: Effects of Type and Combination of Feedback Upon Conceptual Learning by Children: Implications for Research in Academic Learning. Review of Education Research, 1999, 49 (3), 459-478.
17-              Bouchlaghem, N., et.al (2007):Virtual Reality Applications In TUK,s Construction Industry ,Available at http://www.sciencedirect.com
18-              Brenner, L. P. & Agee, C.: The Symbioses of PLATO and Microcomputers. Educational Technology, 2018, 19 (10)
19-              Brieken , M.(1991): Virtual Reality Learning Environment :Potentials and Challenging Human Interface Technology Laboratory teaching Publication Seattle .
20-              Briggs, L.J. Sequencing of Instruction in Relation to Hierarchies of Competence. A Final Report Prepared by the Instructional Methods Program of the Center for Research and Evaluation in Application of Technology in Education (CREAT). American Institutes for Research, 2015.
21-              Butler, a: Learning with CAI, Review of Educational Research, 1989, 52 (7)
22-               Byrne, G. (2016): Water on Top: The use of Virtual Reality as Educational Tool, Dissertation Department of Industrial Engineering University of Washington, Seattle.
23-              Class, G: An Electronic Curriculum Management System. New York: Holt, Rinehart & Winston, 2012.
24-              Cronin, p. (2017): Report on the Applications of Virtual Reality Technology to Education, HCRC, University of Education.
25-              Engelmann, S., & Carnine, D. Theory of Instruction: Principles and Application. New York: Irvington Publishers, Inc., 2014.
26-              Evans, C.: CAI Application. New York: Washington Square Press, 2015.
27-              Evans, C.: The Micro millennium. New York: Washington Square Press, 2015.
28-              Gotkin, L.G., McSweeney, J., & Richardson, E.: Acquisition of Pre-Reading Skills in Five – Year – Old Children from Disadvantaged Backgrounds Using the E.R.E. Automated Teaching System. NSPI Journal, 2014, 6 (3)
29-               Gradecki , j .(1994):The Virtual Reality Programmers Kit , John Wiley &Sons , I NC., isbn:0- 471-05253-1.
30-              Hartley, J.R.: Computer Assisted Learning. In H. T. Smith & T.R.G. Green (Eds), Human Interactions. London: Academic Press, 2015.
31-              Hartley, S.S.: Meta-analysis of the Effects of Individually Based Instruction in Mathematics (Doctoral Dissertation, University of Colorado at Boulder, 1997. University Microfilms International No. 77-29, 926).
32-              Hunter, B.: My students Use Computers: Curriculum Plans for Grades K-8 Reston, Va: Reston Publishing Co., 2008.
33-              Isdale , J.(2014): what is virtual reality ? , at: Http://www.isx.com/jisdale/what is vr.html.
34-              Jacobson,(2007): Distributed V IRTUAL Reality : Application for Education , entertainment industry , available online on 20 October , available at http://www .nta.no /teekronikk/tema / nr 493.
35-              JOHN b. & Scott,(2008) : Ten Steps to Developing Virtual Reality Applications for Engineering Education , Department of Chemical Engineering University of Michigan, ANN Arbor, Available at http://www.sciencedirect.com
36-              Klaus, D.J. The art of Auto-Instructional Programming. Audio Visual Communication Review, 2003, 19.
37-              Kuo , E & M arc L (2002) : Anew Roman World: using Virtual Reality technology as Acritical Teaching Tool, College of letters and Science University of California Los Anglos .
38-              Lucian,p., et .al (2008):Designing and Validating a customized Virtual Reality –Based Laparoscopic Skills Curriculum, Saint Mary, s Hospital, Waterbury, Connecticut and Section of Gastrointestinal Surgery , Yale School of Medicine , New Haven, Connecticut.
39-              Maria R .(2007): Immersive Interactive Virtual Reality in Museum, Foundation of the Hellenic World 254 Pireo St. Athens 17778 Greece , Available at Http://www.Sciencediret.com.
40-              Scott, F. (2004): Virtual Reality Laboratory Accidents, a pilot study, USA, `University of Illinois, Chicago.
41-              Stella ,M.,Maria,M.(2007):Learning through virtiual reality :a preliminary investigation , Available at http://www.sciencedirect.com
42-              Steur, J. (20015): Defining Virility: Dimensions Determining Telepresence Journal of Communication Vol (42) No (4).
43-              Winn, D. (2015): Software Design of Virtual Teammates and Virtual Opponents in Helsel, London Virtual Reality Expo,97: Processing of the Fourth Annual Conference on Virtual Reality, London, Meklermedia.
44-              Zeltezer,D.(2015):Virtual Environment technology , Paper presented at the (Education Foundation of the data processing Management Association), Conference on Virtual Reality , Washington DC .
45-              Zhigeng Pan et.al (2007): Virtual Reality and Mixed Reality for Virtual Learning Environments.
websites:
46-              http://www.wordiq.com
47-              http://www.freedictionary.com
48-              : http://www.ebnmasr.net Fiber Optics"
49-              " Computer Graphics " Available at ( http: //en. Wikipedia. Org/wiki/ computer graphic).
50-              " Pattern " Available at ( http: // Wikipedia )