The Effectiveness of Interactive Museum Illustration in Developing Children's Cognitive Mental Images

Document Type : Original Article

Author

Graphic Design Department (Illustration) - Faculty of Fine Arts - Alexandria University

Abstract

Illustrations develop and change along the same line as plastic art. Illustration artists have always had to follow technological developments available and find ways for integration. These developments are used to provide an attractive interactive educational content. These digital films and interactive illustrations, for instance, are illustrative examples that have emerged with technology, recently. These types of illustrations effectively transmit information through visual communication channels to the child. They are also considered to be one of the most important methods of visual learning. The interactive technology came with new museum presentations in which the child participates and interacts with them physically and mentally.
Childhood is a natural creative phase through which a child acquires the kinds of behaviors that will shape their vision of life when growing up and support his creative and visual intellectual files and at the same time be motivated and supportive of the integration and uniqueness of his personality. Scientific museums, today, have moved to transfer knowledge to children in their early ages through exploratory education, that is, the availability of self-education opportunities and the availability of sufficient time to explore achievement and access to results through practice and drawing conclusion. Thus, the educational process becomes a subjective experience stemming from accumulated experiences that support the child's ability to imagine, create and innovate.
The child's journey to the museum is simultaneously a mental, sensory and psychological one. This ends with him realizing that he is a positive part of the life and has to find a place to be able to survive. Children's museums have been numerous and have offered a lot of attractive presentation methods for children that make the child a participant in all his or her senses and not only a recipient by training the child in tasks that require cognitive and psychomotor skills.

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