The living body as an expressive element in building characters in animated films

Document Type : Original Article

Authors

1 Assistant Lecturer at the College of Fine Arts, Graphic Department, Animation Division and Book Art

2 الأستاذ بقسم الرسوم المتحركة - كلية الفنون الجميلة - جامعة حلوان

Abstract

The scientific research presents a detailed explanation of the use of the living body and shows how to deal with it and address its problems that affect the design of the cartoon character. So that each entry is clear separately, and they are all suitable as entries for character design in animated films. Perhaps it is well known that the art of animation, with its various artistic forms and methods, visually and technically, becomes a source for the animation artist in his artistic expressions that he infers in designing his characters. The visual pursues him and flashes to him in drawing the character, its lines and colors, and the diversity of forms of the living body such as a human, animal, or bird, all of which increase the artist’s visual stock stability and solidity, and in the end produce realistic characters with realistic movement studied anatomically, and these drawings become later for others a source and source of creative vision in designing the cartoon character .

Then comes the technical development in the study of the living body, where the research touched on the definition of virtual reality technology "VR", where a group of new tools were identified and the idea of designing a world with a family from scratch in the movie, which is considered the biggest leap in the history of animation and character design, which is the integration of the living body Real life in virtual reality, and that starts from the design and modification stage, and then comes the details that must be added according to the story of the artwork, so the character designer builds an anatomical and structural study of the living body so that he can simulate and process more realistic images.

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