."Development of Nano-Treated Educational Carpets to Enhance a Safe and Interactive Learning Environment for Children"

Document Type : Original Article

Authors

1 Faculty of Applied Arts, Helwan University

2 Spinnig.weaving .knitting Department..faculty of applied arts

3 National Research Center

4 Spinning, Weaving, and Knitting Dept .- Faculty of Applied Arts - Helwan University

Abstract

Early childhood represents a critical stage in human development, marked by rapid growth in cognitive, physical, and psychological domains. During this period, children exhibit heightened capacity for learning and interaction with their surroundings, which necessitates the provision of stimulating educational environments. Educational games have proven to be effective tools in fostering cognitive abilities, problem-solving skills, and physical fitness among children. In light of modern educational trends, interactive carpets have emerged as innovative tools that integrate learning with play and physical activity. These carpets combine educational content with engaging visual and auditory stimuli, encouraging children to actively participate in learning activities that enhance both mental and physical skills.



This research aims to develop interactive educational carpets that support the cognitive and physical development of children while ensuring safety and hygiene through the application of advanced nanotechnology. The carpets are designed using child-safe materials treated to resist bacteria and fungi, in compliance with international safety standards. The study adopts an experimental and applied methodology to create prototypes that incorporate attractive colors, interactive elements, and AI-supported designs, using semi-mechanical hand tufting techniques to achieve detailed visual and tactile properties.



The results demonstrate the potential of interactive carpets to serve as a safe and effective alternative to digital games, reducing screen time while offering a fun, health-conscious learning experience. Key outcomes of the research include: (1) the development of technologically enhanced educational tools that promote scientific thinking and physical activity; (2) the use of artificial intelligence in designing interactive learning experiences; (3) the successful application of semi-mechanical tufting techniques to produce educational game models with high precision and sensory appeal; and (4) the contribution to children's general well-being by minimizing exposure to harmful materials and supporting infection control through hygienic product design.



This study underscores the importance of integrating innovative design, educational value, and health safety in children's learning tools. The proposed interactive carpet provides a dynamic, engaging, and safe learning environment that aligns with developmental needs during early childhood, thereby enhancing children's mental and physical capabilities in a critical stage of life.

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