Designing an electronic learning environment based on augmented reality and its impact on developing digital art skills among students of the second year of the Art Education Division
The objective of the current research is to identify the effect of an electronic learning environment based on augmented reality in developing digital art skills among students of the second year of the Art Education Division in the faculties of specific education The research sample consisted of (66) students, who were divided into two groups of equal number, one of which was a control group and the other an experimental group . The research relied on the semi-experimental approach, using the cognitive test and the digital art skills observation card. The results revealed that there were statistically significant differences between the control and experimental groups in the post application of the cognitive test and the observation card of digital art skills in favor of the experimental group. The results also revealed that there is an effective impact of the e-learning environment based on augmented reality in developing digital art skills
Research Problem: The current research problem is represented in developing digital art skills among second-year students in the Department of Art Education through an electronic learning environment based on augmented reality. The researcher has identified the reasons that make this problem exist, including:
- Through the researcher's work as a teacher for second-year students in the Art Education Department at the Faculty of Specific Education at Ain Shams University, she notices students' tendency and orientation towards digital arts in all its forms through the daily practices they are exposed to through the use of smartphones and computers that display digital images and various digital arts to the public, attracting their attention and attracting them towards them.
- The researcher conducted a survey study on a sample of second-year students in the Art Education Department, numbering (15) students, the results of which imposed the weakness of digital art skills among students.
- The results of some recent studies that emphasized the need to pay attention to digital art from modern technological applications, including the study (Hila Abdel Shahid, 2018), which made its results on the need to integrate the digital art course into modern art education curricula, and the study (Mohamed Sameh, 2004), which made its results on the importance of digital art as one of the trends of post-modern arts.
حجازي, . . . (2025). Designing an electronic learning environment based on augmented reality and its impact on developing digital art skills among students of the second year of the Art Education Division. مجلة العمارة و الفنون و العلوم الإنسانية, 10(53), 803-825. doi: 10.21608/mjaf.2024.298443.3434
MLA
ياسمين أحمد حسن حجازي. "Designing an electronic learning environment based on augmented reality and its impact on developing digital art skills among students of the second year of the Art Education Division", مجلة العمارة و الفنون و العلوم الإنسانية, 10, 53, 2025, 803-825. doi: 10.21608/mjaf.2024.298443.3434
HARVARD
حجازي, . . . (2025). 'Designing an electronic learning environment based on augmented reality and its impact on developing digital art skills among students of the second year of the Art Education Division', مجلة العمارة و الفنون و العلوم الإنسانية, 10(53), pp. 803-825. doi: 10.21608/mjaf.2024.298443.3434
VANCOUVER
حجازي, . . . Designing an electronic learning environment based on augmented reality and its impact on developing digital art skills among students of the second year of the Art Education Division. مجلة العمارة و الفنون و العلوم الإنسانية, 2025; 10(53): 803-825. doi: 10.21608/mjaf.2024.298443.3434